Construct a Device
		Daniel May led an exercise which was to first look at what we thought we would need were we to design a "regular" computer:
		
			- programming
			
- USB
			
- protocol
			
- screen
			
- CPU
			
- user interface
			
- keyboard/input devices
			
- RAM
			
- branding
			
- IR
			
- IP connection
			
- load (code)
			
- voice recognition
			
- save
			
- preloaded with software
			
- single use
			
- sound device
			
- wireless
			
- software
			
- von Neumann architecture
			
- browser and http://
			
- back-up
			
- 3-d games and video hardware
			
- force feedback
			
- CD/DVD/VCD
			
- file formats (mp3, etc)
			
- compatibility
			
- O/S
			
- password
			
- on and off switch
			
- UPS
			
- power
			
- instruction set
			
- GPS
			
- expansion slots
			
- acronyms (TLAs, ETLAs)
			
- word processing
			
- floppy disk
			
- drawing tablet
			
- printer
			
- scanner
			
- output devices
			
- security
			
- public key
			
- mass storage
		
And if we were making a portable (pervasive?) device that would help us do what we want to do we would have the following: